Post by ADMIN~! on Aug 24, 2008 16:37:22 GMT -8
Clan Ranks[/u][/font][/size]
Leaders: The leader of the clan, as the title proclaims. They are able to receive messages from StarClan and travel to Starcove to acclaim this position, receiving their nine lives and star name. If they are banished from their clan or no longer able to serve leader position, their nine lives stay with them, or however many they have left. Names must end in star.
Deputies: The next level from leaders, and are like the assistant. They receive no special powers from Starclan, but set up patrols and hunting parties and other duties the leader assigns. They will step in to lead the clan if the leader is unable to for a certain amount of time.
Medicine Cat: Skilled in the knowledge of herbs and healing, they also receive special powers to get omens from Starclan and strange prophecies. Their den also houses the injured. They too, get an apprentice and must travel to Moonstone, though do not get nine lives.
Medicine cat Apprentice: Usually a job left to those without ability to be a warrior, though doesn't have to be that way. They remain apprentices longer than most cats because they are such until their mentor (the previous medicine cat) dies. They will then travel to moonstone and take a warrior name. They are trained a little bit in battle, but mostly in herb uses and collecting.
Warriors: Warriors are the basis of the clan. They collect prey and go hunting and on patrol and fight to protect their clan. Most will receive an apprentice to train. Warriors also can be promoted to higher levels, but cannot become Medicine cats nor Apprentices, and obviously not kits. They can go to the gathering when the Leader requests them to and can be banished like all the other cats to become Rouges. They also can become Loners, but usually can't return back to being a warrior after that.
Warrior Apprentice: When a kit reaches six moons of age it will partake in a ceremony to start its apprenticeship. He/She will receive a mentor which is usually a warrior, but can be the deputy or Leader. They are trained for battle and hunting and stealth. Names must end in paw.
Queens: Expecting or Nursing she-cats. They must be a warrior to become a queen. Names of these she-cats do not change at all and they remain Queens until their kits become apprentices.
Elders: Cats that are to old or unable to battle retire as elders. They often tell interesting stories to the young apprentices and kits. Elders can fight in emergency cases but are very weak because of their age.
Kits: Young cats that have not yet become apprentices, aging from 0-6 moons. They stay in the nursery with their mother, though as they get older may run out of the camp, when they shouldn’t. Names must end in kit.
Loners: Cats that usually live alone and are not part of a clan. Sometimes they go in small groups (Barley and Ravenpaw) but rarely. They could have left their clan by choice, be a stray kittypet or be born a loner.
Rogues: Banned cats or cats born to two rouges/loner and rogue, or a clan and rouge. Also, if your kit runs away and meets up with a rogue, instead of killing, it may teach your kit to be a rogue instead. Rogues are usually vicious creatures, separating them from the loners. They often want to destroy the clans, or just like killing. Some rogues are more loner like, but were born or raised by rogues so they keep that title.
Kittypet: Kittypets are basically just house-cats living with two-legs or strays that do not travel in or near clan territory, but in towns and alleys. Clan cats, and even out of clan cats, despise kittypets as much as twolegs, but some kittypets wish to be out with the clans. Sometimes it can be hard to fit in…
Leaders: The leader of the clan, as the title proclaims. They are able to receive messages from StarClan and travel to Starcove to acclaim this position, receiving their nine lives and star name. If they are banished from their clan or no longer able to serve leader position, their nine lives stay with them, or however many they have left. Names must end in star.
Deputies: The next level from leaders, and are like the assistant. They receive no special powers from Starclan, but set up patrols and hunting parties and other duties the leader assigns. They will step in to lead the clan if the leader is unable to for a certain amount of time.
Medicine Cat: Skilled in the knowledge of herbs and healing, they also receive special powers to get omens from Starclan and strange prophecies. Their den also houses the injured. They too, get an apprentice and must travel to Moonstone, though do not get nine lives.
Medicine cat Apprentice: Usually a job left to those without ability to be a warrior, though doesn't have to be that way. They remain apprentices longer than most cats because they are such until their mentor (the previous medicine cat) dies. They will then travel to moonstone and take a warrior name. They are trained a little bit in battle, but mostly in herb uses and collecting.
Warriors: Warriors are the basis of the clan. They collect prey and go hunting and on patrol and fight to protect their clan. Most will receive an apprentice to train. Warriors also can be promoted to higher levels, but cannot become Medicine cats nor Apprentices, and obviously not kits. They can go to the gathering when the Leader requests them to and can be banished like all the other cats to become Rouges. They also can become Loners, but usually can't return back to being a warrior after that.
Warrior Apprentice: When a kit reaches six moons of age it will partake in a ceremony to start its apprenticeship. He/She will receive a mentor which is usually a warrior, but can be the deputy or Leader. They are trained for battle and hunting and stealth. Names must end in paw.
Queens: Expecting or Nursing she-cats. They must be a warrior to become a queen. Names of these she-cats do not change at all and they remain Queens until their kits become apprentices.
Elders: Cats that are to old or unable to battle retire as elders. They often tell interesting stories to the young apprentices and kits. Elders can fight in emergency cases but are very weak because of their age.
Kits: Young cats that have not yet become apprentices, aging from 0-6 moons. They stay in the nursery with their mother, though as they get older may run out of the camp, when they shouldn’t. Names must end in kit.
Loners: Cats that usually live alone and are not part of a clan. Sometimes they go in small groups (Barley and Ravenpaw) but rarely. They could have left their clan by choice, be a stray kittypet or be born a loner.
Rogues: Banned cats or cats born to two rouges/loner and rogue, or a clan and rouge. Also, if your kit runs away and meets up with a rogue, instead of killing, it may teach your kit to be a rogue instead. Rogues are usually vicious creatures, separating them from the loners. They often want to destroy the clans, or just like killing. Some rogues are more loner like, but were born or raised by rogues so they keep that title.
Kittypet: Kittypets are basically just house-cats living with two-legs or strays that do not travel in or near clan territory, but in towns and alleys. Clan cats, and even out of clan cats, despise kittypets as much as twolegs, but some kittypets wish to be out with the clans. Sometimes it can be hard to fit in…